Second Life was for some time an Internet phenomenon, but its creators, Linden Lab, never got to make that virtual universe become what they wanted. That could change with Sansar, a project that takes the best of Second Life and combines it with the virtual reality glasses from Oculus and HTC.
The idea is in fact the same, only that applied to the Rift and the Lives so that the immersion is much greater and feel that those virtual worlds that Second Life proposed us now have much more sense.
Can virtual reality glasses make sense of Second Life?
Second Life managed to capture millions of users at its peak, and players bought and sold real-estate properties and objects in a unique economic model that even traditional companies also wanted to experiment with. That ended up proving not to have as much charm as it seemed, and although Second Life did not die completely, it was in a clear background.
Those responsible for Linden Lab believe that the virtual world they created more than a decade ago now makes more sense than ever before: the virtual glasses of Oculus and HTC will be responsible for demonstrating when this new project called Sansar is launched later this year.
The CEO of the company, Ebbe Altberg, highlighted how with this development that has been running for four years, they want to solve the problems that ended Second Life. To make people not get bored quickly from Sansar, the idea is to make this experience less like parts of a virtual world and more like the Web, with individual sites that you can visit and interact with.
It will also change the business model, which will not only be based on the sale of "virtual land". These lands will be much cheaper in Sansar than they were in Second Life ($ 295 per month for a virtual surface of 256 square meters), but there will also be trade of objects and clothing for our virtual avatars.
It will be necessary to see if the offer of Sansar persuades the users, but for John Artz there are doubts. This associate professor at George Washington University is a specialist in the world of Second Life - he taught classes on this development with commercial applications - and according to him "although the technology behind it is good, it will become boring later ."